Does anyone know whether there was an intent to make a dramatic change in the Dutch pairings when revised in 2016? The previous description was, in effect, a description of the programming in one specific program. From what I can tell (generally) the 2016 revision replaced that with a something that looks more like “rules” rather than “algorithms”. However, the description of what used to be called “backtracking” seems seriously lacking.
(Italics indicate the part in question).
For example, suppose that there are an odd number of players, there are three below 2.0 but all those have already had a bye, so you hit the end and discover that you’ve failed to complete the round pairing. The PPB is 2.0 and the 1.5’s and below are the collapsed scoregroup. OK. Then what? “The pairing process resumes with the re-pairing of the PPB”. Except (based upon the counts of the players here), the 2.0’s could be paired—the problem lies south of 2.0. So how are you supposed to “re-pair” it. Any TD would certainly look for a 2.0 who could still take a bye, and would have to downfloat her and one other out of the 2.0’s. Except the whole point of the FIDE Dutch system is that the pairings are deterministic—find something that let’s you pair the rest isn’t part of that. The 2012 rules had a very specific (maybe overly wordy) method for dealing with this type of backtracking, but the 2016 rules are basically silent on the specifics. Does anyone know if that was intentional? (I could see taking the attitude that these are the low scores in late rounds so the need for specificity isn’t important).