I have seen this many times. But in my weekly tournaments, 75% of the players are children (maybe more than half 8 or under) and 1/2 of the players are rated below 750. And I don’t run blitz games, so I don’t have to worry about those variations. And while this and the thread from 2022 are conceptually interesting, I didn’t see the objective or even the recommended, consensus answers to real-life cases:
-
White makes a move and sits there. In fact, White almost never pushes his clock. If Black makes a move, are you going to interfere and tell him to wait until White finishes or will you let the game continue?
-
And if you do interfere, are you going to wait there and interfere after every move because White still will not remember to push his button.
-
White makes his move and it’s Black’s turn. Black thinks and decides what to do but his opponent’s clock is still running. He pushes White’s clock, makes his move, then pushes his own clock. This is not rare. What do you do?
-
White is running out of time and Black plays moves before White can push his button to prevent from White getting the 5 second delay. To me, that’s as bad as the guy who touched the piece and moved something else and will frustrate kids and drive them away.
Are we in favor of training the players to sit indefinitely and wait for the opponent’s clock to run out instead of playing a game? Okay, that’s legal. I’m glad it’s not happening in my tournaments because I want the kids to enjoy the game and continue playing, not chase them away.
And if you let someone touch the pawn then move a different piece after the opponent pushes the button, then you’re teaching them that manipulating rules trumps playing the game. One player learns to look for ways to mis-use the rules. The other gets angry, the parents get angry, and they decide to go play a different sport because they feel cheated. It can be technically correct — and also be a morale-buster.