Something Sevan Muradian posted to FB about a dispute in a SD rated game made me think. I will let Sevan detail the situation, if he wishes, but a player down to his last few seconds (and no longer recording moves) flagged and lost, even though the position was repeated many (>3) times, because:
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It was a SD time control: G/60
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There was no delay or increment
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It was announced that no 14H/ILC claims were allowed.
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The player did not realize he could stop the clock to summon a TD.
We cannot do much about the last one. Some players will never grasp the rules on making claims in SD time pressure, after players stop keeping score. Plus even for players who do know the rules, it’s tough to think straight in brutal time pressure.
However, maybe it’s time to say: For all Regular-rated games in which the ultimate time control is SD, there must be either: A. increment or delay; or B. access to ILC claims. Tournaments with a final SD control that do not allow either of these chaos-defusing solutions will not be rated.
Call it the three strikes rule. The combination of SD; no delay/increment; and no 14H/ILC is so unsound it’s outta here.
What do you think? I do not like over-regulation, of which some might say we have too much already. OTOH: This brings back bad memories of the early days of rated SD chess, in the late '80s/early '90s. It was not pretty. First we had the highly imperfect solution of ILC, then along came the much better though still not perfect delay/increment function, with affordable clocks that supported it.
Why someone would organize a tournament that eliminates both of them, I dunno. On a side note, it also raises the question of whether a delay-capable digital clock would be preferred over an analog in a zero-delay SD event.
I would likely vote yea for a motion that made such chaos-by-design un-rateable. Thoughts?