In my opinion, the correct way to evaluate compound (e.g. three-way) transpositions is to look at each proposed pairing and, for each of the two players in that proposed pairing, consider the rating difference between that player’s raw opponent and his proposed opponent. If the lesser of the two differences is within the transposition limit, then the proposed pairing is acceptable.
If, for example, the raw pairings are
A 1900 vs D 1700
B 1840 vs E 1635
C 1800 vs F 1585
and one proposes (for colors, or to avoid rematches) the three-way transposition
A 1900 vs E 1635
B 1840 vs F 1585
C 1800 vs D 1700
then the three proposed pairings are evaluated as follows:
A vs E: The lesser of 1700 minus 1635 (the difference between A’s raw and proposed opponents) and 1900 minus 1840 (the difference between E’s raw and proposed opponents). Thus, the lesser of 65 and 60, which is 60.
B vs F: The lesser of 1635 minus 1585 (the difference between B’s raw and proposed opponents) and 1840 minus 1800 (the difference between F’s raw and proposed opponents). Thus, the lesser of 50 and 40, which is 40.
C vs D: The lesser of 1700 minus 1585 (the difference between C’s raw and proposed opponents) and 1900 minus 1800 (the difference between D’s raw and proposed opponents). Thus, the lesser of 115 and 100, which is 100.
The greatest of these three lessers is 100, which means that this proposed transposition would be acceptable in order to equalize colors (or, of course, to avoid rematches) but not merely to alternate colors.
In the actual case at hand, though, we have a six-way transposition. (The top proposed pairing is the same as the raw pairing, so only 12 of the 14 players are in the transposition.) This six-way transposition does not divide into two 3-way transpositions, nor three 2-way transpositions, nor one 4- and one 2-way transposition. To see this, place the top and bottom halves in parallel columns, and start with any player, going from left to right via the raw pairing and then right to left via the proposed pairing. You will find that you never get back to the starting point until all 12 players are included in the circle: 2L - 2R - 4L - 4R - 5L - 5R - 7L - 7R - 6L - 6R - 3L -3R - 2L. (Players are 2L through 7L in the left column, 2R through 7R in the right. Players 1L - 1R are not part of the transposition.)
If you apply the above-explained arithmetic to each of the six proposed pairings, you will find that the first five proposed pairings all evaluate to less than 80 points, while the sixth (7L - 5R) evaluates to 128 points. Thus, the six-way transposition is acceptable to equalize colors, but not merely to alternate colors.
So which is it, equalization or alternation? Some of the 12 players are due their colors in order to equalize, so it might be reasonable to argue that this entire six-way transposition is acceptable.
On the other hand, it might be equally reasonable to argue that, since both players (7L - 5R) in the sixth proposed pairing have alternation as their only issue, the transposition is not acceptable. Apparently Jeff holds this view.
So, bring on the interchanges!
Bill Smythe