I agree completely, Bill. I take full responsibility for my loss. The point
was meant a bit tongue in cheek and as a warning to others ![]()
I do think time delay with time taken from the original (let’s say rather
than Game/75 we play 70 with 5 second increments) tends to favor more
nimble players. I am not old by any means, but I have trouble completing
a move in 5 seconds. Knowing this, I am reluctant let my time run down
too far. If I know I can’t move in 5 seconds, I pretty much start out with
a time disadvantage if my opponent can move within 5 seconds.
If I had 7 seconds, I could do it. With only 5, I consistently lose time unless I move completely without thinking.
Perhaps a good goal for me in such a situation would be to focus on forcing a draw first (by making sure my opponent has no checkmating
material).
The problem I have is not getting my full 75 minutes. If I had five more
minutes, no problem. I can win that. But I can’t win an endgame with
5 seconds per move–I’ll lose it by not moving quickly enough. Let’s say I’m down to no time and 5 seconds per move: try queening a pawn and
hitting your clock in time. For me, at least, it is difficult. Nimble players
can actually gain time at 5 seconds per move.
I’d much prefer to have the five minutes more on my clock. That way, I
could take 10 seconds per move and still make 30 more moves (probably enough to win most situations). If the method of leaving my original time be and adding increments is used, I feel a bit more comfortable with it.
What is the purpose of the time delay feature? I would guess to
prevent absurd wins based solely on time. The only problem is, it can
also cause absurd wins. If I have a king with two rooks, and my opponent has a king and two pawns, I can still lose by not moving within
five seconds. (Even I could make those moves quickly enough!).
I see two ways to compromise on this:
#1. Time delay for one and not the other. Why not have this option? I
am not sure if todays clocks can handle it, but I don’t see why this
would not work. That way each player can choose his method that
works best for him. The person with time delay would accept less
initial time as the cost of choosing delay. No ILC for either side
would be permitted, though.
#2. Time delay but with ILC still possible at the 2 minute mark. This
gives people the ability to prove a draw, but not the ability to
steal a win. Isn’t this more in the spirit of preventing absurdities?
If we were at the old time controls, things would be a lot easier. It is
not easy to play quality chess in 75 minutes. I particularly hate not
getting to write down my moves due to time pressure.
All this being said, I can live with the rules as is and will modify my play
accordingly. I just don’t like time delay–it favors younger more nimble
players.
Go easy on me guys…This is, after all, an opinion. ![]()
Sincerely submitted,
W.T. Hales, TD
Asheboro Chess Club (North Carolina)