Using WinTD 4.2 … … program will ASSIGN (Full Point) BYEs to players who have REQUESTED (Half-Point) BYEs … both prior and subsequent to the round with the REQUESTED BYE.
I am sure the problem is just there is a setting that I have not chosen, but I can not find it.
I have a “work-around.” I un-do the pairings … determine which player SHOULD received the ASSIGNED BYE … give that player a “Full Point REQUESTED BYE” … then, re-pair the round. It works, but causes (too) much delay in posting pairings.
Is there a setting in the program I am not finding … or, is this a “program glitch?”
22C6 allows a player with a previous or upcoming half-point bye to get a full point bye.
It is easy to trick the program by assigning round 11 and 12 full point byes (in a five round event). For cleanliness sake, bring up the player crosstable view and delete those byes during the final round and before generating prize lists.
It won’t leave the bottom score group to avoid giving a bye to someone who has taken or is taking a half-point. Players with a full point bye (or forfeit win) are given a priority in avoiding the bye over those with half-points (either before or after) which are given a priority over players without either. If you’ve found a situation where someone with a half point bye is given a bye when someone else in the score group has no unplayed games, you’ll have to send me a copy so I can take a look.
Tom … … I will certainly do that if it comes up in the next tournament I am running.
Also … I have some “test data players” loaded that I used when learning the software. Since the time this happened in a tournament I have run some of my “pretend tournaments” and it happens there, too.
If you wish, I could run some more “pretend tournaments” and send the pairings it creates to you, if you wish.
We always use the option of if a player has “requested BYE(s),” the player is ineligible (unless necessary) to receive a “paired” Full-Point BYE. Same option if a player wins by an “unplayed game” Forfeit.
Jeff’s idea of assigning Full Point BYEs in Rounds 11/12 sounds like that might work as well. Just so I understand, if a player requests, i.e., a Half-Point BYE in Round 3 – I also assign the player a “Requested” Full Point BYE in Round 11 (so the program “sees” the player has Full Point BYE and won’t another assign another)? Did I get that right?!?
And … I am to assume their is no “option” in WinTD 4.2 to force the program to NOT assign a player a second BYE (unless necessary)?
And … Tom … since I have your attention … is there a way to use WinTD for easily using the “3 points for a win; 1 point for a draw; 0 points for a loss” scoring system?
I also figured out (and I am sure I am not the only one!) to use WinTD for “Double Elimination” tournaments. Basically, just score the actual winner as the loser and vice versa (handles draws, too) … just withdraw a player when he scores a total of two points (works for large BLITZ fields).
You would have to fake that by doing 3 “games” per round and do WWW or LLL for winner or loser, and DD double forfeit for the draws.
I’m not sure I’d heard about double elimination in chess. Isn’t double elimination winner plays winner, loser plays loser, then lose-win plays win-lose while win-win sits out.
Isn’t double elimination (double knockout) an elimination tournament with a consolation bracket?(and really, not with normal Swiss ordering…i.e. in a 10 player event round one in a Swiss [sans color indication] would be 1:6, 2:7, 3:8, 4:9, 5:10, and in an elimination tournament would be 1:10, 2:9, 3:8, 4:7, 5:6)
So wouldn’t this be…
Pair round 1 as a Swiss (ignoring the order problem mentioned above.)
At the end of round 1, separate all the losers into a separate section and pair the winners section as the champion bracket and the losers section as the consolation bracket.
Eliminate losers from each section after each round and continue to pair.