In another thread, somebody suggested that the 3rd edition (Redman) rulebook wanted color transpositions kept to under 100 points because, according to a study conducted by George Cunningham, having the white pieces in a tournament game was worth a little under 100 rating points.
I don’t dispute the results of the Cunningham study, but I reject it as a reason for keeping transpositions under 100 points.
Color transpositions are made simply to avoid unfairness in the assignment of colors. If the color unfairness is serious (e.g. two more blacks than whites), then a larger transposition should be allowed, no matter how many rating points the white pieces are worth.
But, let’s follow that logic to its extreme, and see what kind of changes would come about in pairing procedures.
First of all, if the number of rating points in a transposition is supposed to compensate for the color difference, there would be a rule that says a player due white but receiving black should get there only through a downward transposition. Likewise, a player due black but receiving white should get there only through an upward transposition.
Further, why limit this logic to players being transposed? Players receiving their “natural” pairings should also be compensated for color, no?
Therefore, for those who like the 3rd edition logic, I now propose Cunningham Pairings as an alternative to the present system:
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First, before actually making any pairings, decide which players will receive the white and black pieces. In general, not everybody will receive their due colors. If, for example, 10 players are due white and 6 due black, two players due white will necessarily receive black. Assign the black pieces to the 6 due black, and to 2 of those due white. Those two should be the two least due white. For example, BBW is less due white than BWB, who in turn is less due white than WBB. Or, after four rounds, BWWB is less due white than WBWB. (See 5th edition 29E4, points 1 through 5).
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Once each player’s colors have been assigned, temporarily add 50 points to each player assigned white, and subtract 50 points from each player assigned black. Then arrange the players in order according to these adjusted ratings, and pair top half vs bottom half, pairing each player in the top half against the first available player in the bottom half who has been assigned the opposite color.
If this creates serious problems (e.g. opponents have already faced each other), undo everything and start over at step 1. Re-assign the colors slightly differently than before, still assigning the “wrong” colors to the players least due their “correct” colors whenever possible. Then re-do step 2 as well (some players who had 50 points added may now have 50 points subtracted, and vice versa).
This method would more fully support the Cunningham theories about rating point differences vs colors. Does anybody like it?
Bill Smythe